I Think I've Already Found Favorite Game of 2026.
Following my time with more than 200 new releases this year, I'm formally turning the page on 2025. My annual roundup is live, and I am at peace with the final results, despite being aware a host of stellar titles likely fell by the wayside. At this point, it's plan is to other than unwind, unplug a little, and possibly go for a pleasant stroll in the— ah crap, found another amazing experience. There go my peaceful respite!
A Premature Front-Runner Appears
During my casual gaming time, often set aside for a few oddball curiosities, I've encountered potentially my earliest beloved game of 2026. Sol Cesto is a peculiar procedural dungeon crawler for Windows PC that reimagines a traditional dungeon crawler into a luck-based game of significant risk risk and reward. View this an early adopter's heads-up: If you relish being aware of a game before it's popular, give Sol Cesto a try so you can punch a hole in your indie credit card.
A Calculated Roguelike Twist
Sol Cesto is a tactical roguelike that's unlike anything I'm familiar with. The setup is that you are tasked with descending into a dungeon, descending floor after floor in search of the sun, which has vanished from its world. When you play, this results in some standard crawl progression. Pick a hero possessing unique stats and abilities, defeat enemies on every stage of monsters, acquire some permanent upgrades (represented as teeth), and defeat a few biome bosses. Simple enough!
The Unique Core Mechanic
How you actually clear a chamber, though. Whenever you enter a new floor, you're shown a sixteen-square board of boxes. Each square holds a monster, a treasure chest, a trap, or a health-restoring fruit. To explore a room, you choose on one of the horizontal lines, but the specific tile you select is up to chance.
You could encounter a row with multiple foes, a strawberry, and a reward box in it. You begin with a quarter likelihood of landing on a particular space in a row.
Then, you'll odds shift. So do you go for it, or do you choose on a safer line first and try to make less risky choices early? This is the tension between chance and safety at play in Sol Cesto, and it's absorbing when you acquire its rhythm.
Influencing Chance
The meta-layer is that your probabilities can be influenced over the course of a session by collecting teeth that alter which objects you're more likely to land on. To illustrate, you might get a perk that will decrease your odds of encountering a trap, but will concurrently lower the odds of finding a reward too.
- Crafting a loadout is about manipulating math to the utmost to have a higher chance at getting your desired outcome.
- On a particular session, I put all my attribute improvements toward brute force and selected all the teeth possible that would increase my odds of landing on monsters with that damage type.
- In another run, I built my character around loot caches and combined that with a perk that would weaken adjacent enemies whenever I opened a chest.
The customization choices are somewhat constrained, but there's enough to experiment with to enable you to influence the odds according to your strategy.
A Persistent Gamble
Of course, it remains a game of chance. There's always the possibility that you have a likely outcome to land on the square you want but wind up hitting on an enemy that would take out your remaining life. Every move is a gamble, so you feel ongoing pressure as you clear a floor out and decide when to continue selecting or to proceed to the next floor instead of risking it all.
Items like explosive devices aid in reducing the chance, as do some special skills. An adventurer's signature move, activated once making four moves, lets gamers to click on a column rather than a horizontal line for that move. By employing this strategically, you can reserve that option for the right moment to circumvent a perilous selection. It's a surprising amount of nuance in the basic action of clicking.
Future Development
Sol Cesto is still in early access, and it has a final update scheduled until the final game is unleashed. Another playable adventurer and a new boss are scheduled to arrive before the conclusion of January. The 1.0 release probably isn't far behind, but the game's developers haven't announced a specific release window yet.
A Concluding Recommendation
No matter when it's fully released, you might want to put Sol Cesto in your sights. I have been completely engrossed with it, finding all of small details and storing my run rewards per attempt to reveal a continuous trickle of persistent upgrades, such as new characters and items purchasable during a run. As of now, I am yet to found the deepest level, and I suspect I'll continue working on that task when the full version launches. Sign me up for the complete journey.